The digital games industry and market in Brazil
dc.contributor.author | Fortim, Ivelise | |
dc.contributor.author | Sakuda, Luiz Ojima | |
dc.contributor.department | Cetic.br | |
dc.date.accessioned | 2024-03-11T15:49:55Z | |
dc.date.available | 2024-03-11T15:49:55Z | |
dc.format.extent | p. 291-301 | |
dc.identifier.uri | https://bibliotecadigital.acervo.nic.br/handle/123456789/1650 | |
dc.language.iso | Inglês | |
dc.relation.ispartof | https://bibliotecadigital.acervo.nic.br/items/dfb0c6fd-cd0f-4418-8d75-8042bb1862a9 | |
dc.rights | CC BY-NC | |
dc.subject.keywords | Jogos Digitais -- Brasil | |
dc.subject.keywords | Crianças e Adolescentes | |
dc.title | The digital games industry and market in Brazil | |
dc.type | Capítulos de Livro Analíticas |